![]() If there is IC left over after doing AI build requests the AI will build a few extra units based on what was not asked for! AI will build buildings now if IC is available but it was not able to meet manpower checks (Except for USA) Fixed an issue where transport ships where not being built in serial runs Changed order prio on what units to build first over others. USA will build more ships in the early years (even if it fails MP checks) as long as it has more than 100 MP Major Powers will only build buildings once all build requests are met. The AI is now a bit more conservative with its manpower. Production AI: Fixed a bug that could prevent proper building of ships and air units ![]() Production AI: Slight tweak/bugfix for excessive building of land units. AI should no longer burn manpower when at war if it needs for reinforcement. Will divert TAC and CAG to bomb invasion fleets Fixed a bug with interceptors constantly being sent to enemy air bases Transport AI: Fixed a bug with stale transport orders locking up fleets forever Fixed a nasty problem with the transport AI completely locking up Better at transporting HQs to the areas with their divisions Instead, will attempt more landings nearby. Will not reinforce beachheads if it will severely overstack. Prioritizes provinces that border many others Avoids target provinces with only a strait as a border (like the Channel Islands) Fixed a serious bug with theatre ping-pong of units Tweaked inter-theatre allocation of units to realize when either theatre is defensive and holds a fortified line Improved retrieval of armies from foreign areas Rebalanced inter-theatre unit reassignments Allies should now be able to operate properly within each other's territory Fixed an issue with allied fronts not updating correctly Fixed a bug with AI units going passive due to stale support attack orders Fixed a bug with fronts ignoring certain coastal provinces ![]() Will reinforce coastal provinces under attack by invaders Fixed a bad bug that could cause all divisions to go to the same province Improved garrison code to better handle multiple areas within a theatre Fixed an issue where it would not return exp forces correctly Fixed a problem with invaders and overseas units incorrectly being marked as garrisons and locking up Better checks before allies send their whole army to help against some weak enemy Fixed a serious superstacking issue with unlimited troops allowed to match and surpass enemy forces Fixed some problems with reserve usage along fronts that could cause all units to be pulled back (especially for unmobilized countries on DoW.) Fixed some prio issues that stupidly emptied a threatened front province of troops Fixed an issue with low _current_ infrastructure causing the AI to disregard many front provinces Improved attack cooperation between countries and different agents
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